/*
 * TextureLoader.h
 *
 *  Created on: 03/08/2013
 *      Author: gonzalo
 */

#ifndef TEXTURELOADER_H_
#define TEXTURELOADER_H_

#include <string>
#include <GL/glew.h>

class TextureLoader {

public:
	static unsigned int load_texture(const char * filename);
	static unsigned int load_mip_map_texture(const char* filename);
	static unsigned int load_cube_map_texture(std::string * filenames);
};

#endif /* TEXTURELOADER_H_ */
